The 48 Hour Competition is over and here’s the blog post about it:
Congratulations To:
Sif90 - Winners, can’t wait for a keyboard controls or till I see Jase cause he’ll have his 360 Controller PC Connector for me to play their game with.
As well as congratulations to all the other teams for coming! Making a game in 48 hours takes balls.
A Thankyou To:
Judges, always happy to thank the judges John Passfield, Gordon Moyes, Jackie Turnure and Ben “Yahtzee” Crosshaw.
Also to Truna, Acid, IGDA and other organisers - kudos to Chen Reed and his two lovely assistants. I was taken aback to see the techie stay awake so long - that guy’s committed, and thanks.
Souri of Sumea for supplying the three key words; Truna says he must be a bot because no one’s met him in person, but I’m going with the suspicion that Souri is Truna’s alter-ego either that or some Ghost in the Shell type thing where Souri is like some intelligent system on the nets, a soul within the machine, Deus Ex Machina.
Our Team:
Abbey Miranda (Art/Music)
Ben Glock (Design/Art)
Lall Goh (Design/Art/Sound)
Chris Rhodan (Design/Programming)
Jason Harwood (Programming/Music/Sound)
Kyall Henricksen (Programming/Liaison)
Our Game:
The game we managed to make, and it’s pretty much near finished, is Whirlpool Wipeout available here. This is the version we submitted at 4:00pm for the judges and those builds are available for 360, Windows for XNA studio users and general Windows (may work, may not, has worked half the time so far). Enjoy.