Online Porfolio - Kyall Henricksen - Home Page

Welcome to my Portfolio, in which I will be showcasing both my work and my thoughts. I am Kyall Henricksen and I am a video game programmer. I work full time but I also like to keep on at the indie stuff at home, like most game developers really, guess it comes with a lack of social life, but to use a too common phrase, but aptly in this case, whatever.

There is nothing that is impossible to code.

Mind Dump

Really Cool Stuff

I was downloading the latest good game episode only to find that for some reason the download runs faster when I'm using the internet to view webpages ( a mystery even to me, but alas 3 Mobile Broadband aren't the best of ISPs ) and decided that I needed to be web surfing in a more productive fashion than merely dicking about.

So I decided to look into some physics stuff for DexPP. What I want to do with DexPP is to create an interface much the same as DirectX has an interface for audio/visual/input/network/etc except this interface will be used for physics. And it was at this juncture that a quick google search and a few clicks later brough me to these two websites:

Newton Dynamics SDK

  • http://newtondynamics.com/forum/newton.phps
  • This looks like a pretty solid SDK for physics in games. They claim it behaves naturally and the video demonstration on the side appears to rival havok physics. And what's more, the SDK appears to be released under the GNU license.

    Physics Forums

  • http://www.physicsforums.com/
  • This looks like a pretty valid, and traffic heavy physics, math and engineering site. I believe this website could be a valuable resource for anyone with interests in these fields.

    So there you go: Two websites you would be better off reading than this one. So hurry up and check them out!

    Ciao, Kyall

    My first go at A*

    So I'm having my first go at creating an A* path finder, using flash, currently hacky as hell, done in AS3.

    Not so great as of yet as it does generate loops, fails to find the shortest path, and in cases goes way off course before it finally gets back to the right node that it needs to move along in order to reach the goal node.

    Doing this up for Ben's flash game that he wants to make, the RTS cults, figured I'd get this working first before going much further. Right now the a start algorithm is only half implemented, and in a shoddy hacky fashion. Hopefully I'll get the time I need to implement proper use of the open list concept, and then have it full implemented then tidy it up.

    Source:

  • ramblings/AStartTestCode/
  • Demo:

    Instructions:

    Click in a square to set the start, click somewhere else to set the destination.

    Blue nodes represent the active searching path.

    Black nodes represent the found path.

    Yellow node represents path impossible.

    Welcome to the mind dump

    Welcome to my little peice of the net which I am now - as Ben has robbed me of the blogging ability on the front end of team equidna, going to start using as a mind dump for game design/development/programming observations and concepts.

    The beauty of this is that for too many years we have had this website in which I was incapable of blogging anything because whatever it was it had to be relevant to the team. Now I can just blog stuff relevant to myself, how fantastic.

    So keep on the look out in these pages for general rants on what's pretty cool and what's pretty not.

    Bye now, Kyall