Online Porfolio - Kyall Henricksen - Indie Games

Whirlpool Wipeout


Genre: Shooter

Made: October 3rd-5th 2008

Development Tool: XNA

Info

Game done during the 2008 IGDA GameOn 48 Hour Game Making Competition.

The three keywords that the game would need to be designed around were: Watermelon, Astronaut and Summer as supplied by Souri of Sumea.

The game was built in 48 hours for the Xbox 360. Design based on giving challenge, co-op multiplayer and an experience.

Credits:

Ben Glock (Design/Art)

Jason Harwood (Programming/Music/Sound)

Abbey Miranda (Lead Art/Music)

Kyall Henricksen (Programming/Music)

Lal Goh (Lead Design/Sound/Art)

Chris Rhodan (Design/Programming/Asset Control)

Download for Xbox 360 XNA:

  • http://teamequidna.com/games/etc/Whirlpool%20Wipeout-Xbox360.ccgame
  • Download for Windows (XNA Creators Club):

  • http://teamequidna.com/games/etc/Whirlpool%20Wipeout-Windows.ccgame
  • Download for Windows (Redist):

  • http://teamequidna.com/games/etc/Whirlpool_Wipeout.zip
  • Lokets


    Genre: Puzzle

    Made: Early 2008

    Development Tool: Flash

    Info

    Just a quick game done in a week to explore a concept of a dynamic game design in which things are in constant continuous state change.

    Credits:

    Kyall Henricksen (Programming/Design)

    Ben Glock (Design)

    Play Online:

  • http://www.teamequidna.com/projects/Lokets/Lokets.html
  • Green Thumb Madness


    Genre: Casual/Simulation

    Made: Mid 2008

    Development Tool: C/OpenGL

    Info:

    Game design project for university game design unit.

    Credits:

    Kyall Henricksen (Programming/Art)

    David Cummings (Design/Concepts)

    Daniel Perkins (Design/Concepts)

    Download:

  • http://www.teamequidna.com/games/etc/greenthumbmadness.zip
  • Pursuit


    Genre: Indie/Artistic/Platformer

    Made: End 2008

    Development Tool: C/OpenGL

    Info:

    Game project for university storytelling unit.

    Credits:

    Kyall Henricksen (Programming/Art/Audio)

    Download:

  • http://www.teamequidna.com/kyallhenricksen/KIB202/Pursuit.zip
  • Cults


    Genre: Real Time Strategy

    Made: Early 2009 - Current

    Development Tool: Flash

    Info:

    Cults is a real time strategy game made in flash featuring simple mechanics, multiple character types, dynamic environment and easy controls.

    - Project incomplete -

    Credits:

    - Project incomplete -

    Hibbles


    Genre: Casual/Simulation

    Made: Late 2009

    Development Tool: C++/OpenGL/OpenAL

    Info:

    This was the project made by the team for the 2009 48 Hour Game Making competition. The resultant game had addictive gameplay, albeit challenging, and won best audio thanks to the talents of Alex Anguix.

    Credits:

    Abbey Miranda (Art/Animation)

    Alex Anguix (Programming/Audio)

    Anthony Wood (Programming)

    Ben Glock (Design)

    Clyde Smetts (Art)

    Kyall Henricksen (Programming)